These 14 pages have everything a Sailpower player would need to reference during the running of a general game . No more flipping through books to find a rule or chart. These are ‘dinner place-mat’ sized charts that are large enough to place die rolls directly on the gun charts for easy damage calculation.
The Sailpower 2.1 Quick Rules Reference Sheets contains:
the Sailpower Turn Sequence
Setting and Changing Wind Direction and Speed
Gun Charts for all Sailpower gun types
EXCLUSIVE: Newly Expanded Treasure System with 100 Treasures (50 additional over base rules)
EXCLUSIVE: Preferred ports (worth double) for treasures adds more risk vs reward choices for the player to consider as Captain
Grappling/Boarding/Small Arms rules
Mortar rules
Port Rules, Trading, and the Notorious Tavern Rules
Ramming, including T-Bone, Glancing Ram, and Head On
and MORE!
The intention is to be a quick go to to keep game play moving. The core Sailpower 2.0 Rule book is important as it contains more detailed and additional rules for game play, but the Sailpower 2.1 Quick Rules Reference Sheets make a great companion!
NOTE: This version of the Quick Rules is current to the Sailpower 2.0 edition. The Sailpower Treasure and Quick Reference Card Collections reflect updated stats for some weapons and charts that will be featured in a future edition of the Sailpower rules.
PRO TIP: Buy more sets for a bigger game! for a large 15MM game board we find that while players can share this set, it’s a great idea to have a set every 6 feet or so (or every 2 or 3 players). For 6MM gaming on a 6’x30” table we use one set for each side of the table and we like to use a TV tray that is short enough to push under the play surface and can easily be pulled out when needed.